Changes between Version 1 and Version 2 of Astronomical_Many_Body_Simulations_On_RV770
- Timestamp:
- May 21, 2009 12:24:52 PM (16 years ago)
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Astronomical_Many_Body_Simulations_On_RV770
v1 v2 3 3 The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N**2) computational complexity. In this paper, we show how to speed-up the gravitational many-body problem by using GPU. After extensive optimizations, the peak performance obtained so far is about 1 Tflops. 4 4 5 == extended abstract ==6 7 5 == preprint == 8 6 http://jp.arxiv.org/abs/0904.3659 7 8 9 = Oct-tree on GPU = 10 to be posted soon