Changes between Version 1 and Version 2 of Astronomical_Many_Body_Simulations_On_RV770


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Timestamp:
May 21, 2009 12:24:52 PM (16 years ago)
Author:
nakasato
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  • Astronomical_Many_Body_Simulations_On_RV770

    v1 v2  
    33The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N**2) computational complexity. In this paper, we show how to speed-up the gravitational many-body problem by using GPU. After extensive optimizations, the peak performance obtained so far is about 1 Tflops.  
    44 
    5 == extended abstract == 
    6  
    75== preprint == 
    86http://jp.arxiv.org/abs/0904.3659 
     7 
     8 
     9= Oct-tree on GPU = 
     10to be posted soon