wiki:Astronomical_Many_Body_Simulations_On_RV770

Version 1 (modified by nakasato, 16 years ago) (diff)

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Fast Simulations of Gravitational Many-body Problem on RV770 GPU

abstract

The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N2) computational complexity. In this paper, we show how to speed-up the gravitational many-body problem by using GPU. After extensive optimizations, the peak performance obtained so far is about 1 Tflops.

extended abstract

preprint

http://jp.arxiv.org/abs/0904.3659

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