Version 2 (modified by nakasato, 16 years ago) (diff) |
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Fast Simulations of Gravitational Many-body Problem on RV770 GPU
abstract
The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N2) computational complexity. In this paper, we show how to speed-up the gravitational many-body problem by using GPU. After extensive optimizations, the peak performance obtained so far is about 1 Tflops.
preprint
http://jp.arxiv.org/abs/0904.3659
Oct-tree on GPU
to be posted soon
Attachments (5)
- bare.png (24.3 KB) - added by nakasato 16 years ago.
- time.png (17.3 KB) - added by nakasato 16 years ago.
- screenshot.png (220.6 KB) - added by nakasato 15 years ago.
- R700demo.zip (3.4 MB) - added by nakasato 15 years ago.
- OpenCL.png (4.0 KB) - added by nakasato 14 years ago.