Changes between Version 10 and Version 11 of UGT2008


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Timestamp:
Jul 1, 2009 7:54:02 PM (15 years ago)
Author:
nakasato
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  • UGT2008

    v10 v11  
    1919The gravitational N-body problem is a problem concerning the planet movement, when interacting between the fixed star and planet by universal gravitation such as the solar system. However, solving the gravitational N-body problem with a CPU takes a lot of time. In this paper, I show how to speed-up solving the gravitational N-body problem by using GPU, which is high performance graphic processing unit. In addition, to achieve higher performance, I optimized my program on GPU by loop unrolling. As a result, the peak performance to solve 100000-body problem was about 500 GFLOPS in my optimized program on GPU. 
    2020 
     21[[Image(FK_fig2.png)]]  
     22 
    2123= 星淳喜 = 
    2224== Shogi System using the Monte Carlo Method on the Multi-core CPU ==