Changes between Version 6 and Version 7 of Astronomical_Many_Body_Simulations_On_RV770
- Timestamp:
- May 21, 2009 12:38:59 PM (16 years ago)
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Astronomical_Many_Body_Simulations_On_RV770
v6 v7 1 1 = Fast Simulations of Gravitational Many-body Problem on RV770 GPU = 2 2 == abstract == 3 The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2 ) computational complexity.3 The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2^) computational complexity. 4 4 In this paper, we report our technique to speed-up the exact force-calculation on RV770 GPU from AMD/ATi. 5 5 As far as we know, our implementation on RV770 GPU running at 750 MHz shows fastest … … 7 7 This is accomplished a loop-unrolling technique that is highly effective RV770 GPU. 8 8 9 == A result ==9 == Result == 10 10 [[Image(bare.png)]] 11 11 … … 34 34 the previous record in 2006. 35 35 36 == ==36 == Result == 37 37 38 38 == preprint ==