Changes between Version 6 and Version 7 of Astronomical_Many_Body_Simulations_On_RV770


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Timestamp:
May 21, 2009 12:38:59 PM (16 years ago)
Author:
nakasato
Comment:

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  • Astronomical_Many_Body_Simulations_On_RV770

    v6 v7  
    11= Fast Simulations of Gravitational Many-body Problem on RV770 GPU = 
    22== abstract == 
    3 The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2) computational complexity.  
     3The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2^) computational complexity.  
    44In this paper, we report our technique to speed-up the exact force-calculation on RV770 GPU from AMD/ATi. 
    55As far as we know, our implementation on RV770 GPU running at 750 MHz shows fastest 
     
    77This is accomplished a loop-unrolling technique that is highly effective RV770 GPU. 
    88 
    9 == A result == 
     9== Result == 
    1010[[Image(bare.png)]]  
    1111 
     
    3434the previous record in 2006. 
    3535 
    36 == ==  
     36== Result ==  
    3737 
    3838== preprint ==