Changes between Version 15 and Version 16 of Astronomical_Many_Body_Simulations_On_RV770


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Timestamp:
Jun 4, 2009 2:40:52 PM (15 years ago)
Author:
nakasato
Comment:

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  • Astronomical_Many_Body_Simulations_On_RV770

    v15 v16  
    88Our implementation on RV770 GPU running at 750 MHz shows  
    99performance of ~ 1 Tflops thanks to efficient cache architecture of RV770 GPU.  
    10 This siginifiant performance result is fastest ever as far as we know. 
     10This significant performance result is fastest ever as far as we know. 
    1111Our optimized result is realized by a loop-unrolling technique that is highly effective for RV770 GPU. 
    1212 
     
    1818 
    1919= Oct-tree Method on GPU: $42/Gflops Cosmological Simulation = 
    20 by N.Nakasato (subumitted April 14 2009) 
     20by N.Nakasato (submitted April 14 2009) 
    2121== abstract == 
    2222The kd-tree is a fundamental tool in computer science.