Changes between Version 15 and Version 16 of Astronomical_Many_Body_Simulations_On_RV770
- Timestamp:
- Jun 4, 2009 2:40:52 PM (15 years ago)
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Astronomical_Many_Body_Simulations_On_RV770
v15 v16 8 8 Our implementation on RV770 GPU running at 750 MHz shows 9 9 performance of ~ 1 Tflops thanks to efficient cache architecture of RV770 GPU. 10 This sig inifiant performance result is fastest ever as far as we know.10 This significant performance result is fastest ever as far as we know. 11 11 Our optimized result is realized by a loop-unrolling technique that is highly effective for RV770 GPU. 12 12 … … 18 18 19 19 = Oct-tree Method on GPU: $42/Gflops Cosmological Simulation = 20 by N.Nakasato (sub umitted April 14 2009)20 by N.Nakasato (submitted April 14 2009) 21 21 == abstract == 22 22 The kd-tree is a fundamental tool in computer science.