Changes between Version 12 and Version 13 of Astronomical_Many_Body_Simulations_On_RV770


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Timestamp:
May 28, 2009 12:14:04 PM (16 years ago)
Author:
nakasato
Comment:

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  • Astronomical_Many_Body_Simulations_On_RV770

    v12 v13  
    22 
    33= Fast Simulations of Gravitational Many-body Problem on RV770 GPU = 
     4by K.Fujiwara and N.Nakasato (Fujiwara's extended undergraduate thesis 2008 University of Aizu) 
    45== abstract == 
    56The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2^) computational complexity.  
     
    1617http://jp.arxiv.org/abs/0904.3659 
    1718 
    18  
    1919= Oct-tree Method on GPU: $42/Gflops Cosmological Simulation = 
     20by N.Nakasato (subumitted April 14 2009) 
    2021== abstract == 
    2122The kd-tree is a fundamental tool in computer science.