Changes between Version 10 and Version 11 of Astronomical_Many_Body_Simulations_On_RV770
- Timestamp:
- May 22, 2009 12:28:36 AM (16 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Astronomical_Many_Body_Simulations_On_RV770
v10 v11 3 3 The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2^) computational complexity. 4 4 In this paper, we report our technique to speed-up the exact force-calculation on RV770 GPU from AMD/ATi. 5 As far as we know, our implementation on RV770 GPU running at 750 MHz shows fastest 5 Our implementation on RV770 GPU running at 750 MHz shows 6 6 performance of ~ 1 Tflops thanks to efficient cache architecture of RV770 GPU. 7 This is accomplished by a simple loop-unrolling technique that is highly effective RV770 GPU. 7 This siginifiant performance result is fastest ever as far as we know. 8 Our optimized result is realized by a loop-unrolling technique that is highly effective RV770 GPU. 8 9 9 10 == Result ==