Changes between Version 10 and Version 11 of Astronomical_Many_Body_Simulations_On_RV770


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Timestamp:
May 22, 2009 12:28:36 AM (16 years ago)
Author:
nakasato
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  • Astronomical_Many_Body_Simulations_On_RV770

    v10 v11  
    33The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2^) computational complexity.  
    44In this paper, we report our technique to speed-up the exact force-calculation on RV770 GPU from AMD/ATi. 
    5 As far as we know, our implementation on RV770 GPU running at 750 MHz shows fastest 
     5Our implementation on RV770 GPU running at 750 MHz shows  
    66performance of ~ 1 Tflops thanks to efficient cache architecture of RV770 GPU.  
    7 This is accomplished by a simple loop-unrolling technique that is highly effective RV770 GPU. 
     7This siginifiant performance result is fastest ever as far as we know. 
     8Our optimized result is realized by a loop-unrolling technique that is highly effective RV770 GPU. 
    89 
    910== Result ==