[[PageOutline(1)]] = Fast Simulations of Gravitational Many-body Problem on RV770 GPU = by K.Fujiwara and N.Nakasato (Based on Fujiwara's undergraduate thesis 2008 University of Aizu) == abstract == The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2^) computational complexity. In this paper, we report our technique to speed-up the exact force-calculation on RV770 GPU from AMD/ATi. Our implementation on RV770 GPU running at 750 MHz shows performance of ~ 1 Tflops thanks to efficient cache architecture of RV770 GPU. This significant performance result is fastest ever as far as we know. Our optimized result is realized by a loop-unrolling technique that is highly effective for RV770 GPU. == Result == [[Image(bare.png)]] == preprint == http://jp.arxiv.org/abs/0904.3659 == Recent test results with RV870 == I've created a [wiki:"Tests_With_RV870" new page] dedicated to Radeon 5870. = Demo Program = A demo program of our many-body simulation code. To control the program, see a message printed on the command window. It will takes 15-20 seconds to finish one simulation then it will print the sustained perfromance of the simulation. I attach five different initial models with different N. Press 1-5 to change the model. Larger N, the better performance. * Download * [attachment:R700demo.zip] * System Requirement * Windows XP/Vista (both 32 and 64 bit version works) * Catalyst version 9.4 or later * A supported GPU board (both R600 and R700 GPU works) * Premilinary Benchmark Results [http://spreadsheets.google.com/pub?key=r3oiL9QyqtnbBj6EuzguCUw&single=true&gid=0&output=html "link to google doc"] * Note the benchmark results compiled here were obtained with the "figure eight N = 10k" model. Have a fun! R700demo was originally developed by K.Fujiwara. N.Nakasato has modifed it to support our latest code with minior enhancements. [[Image(screenshot.png)]] = Oct-tree Method on GPU: $42/Gflops Cosmological Simulation = by N.Nakasato (submitted April 14 2009) == abstract == The kd-tree is a fundamental tool in computer science. Among others, an application of the kd-tree search (oct-tree method) to fast evaluation of particle interactions and neighbor search is highly important since computational complexity of these problems is reduced from O(N^2^) with a brute force method to O(N log N) with the tree method where N is a number of particles. In this paper, we present a parallel implementation of the tree method running on a graphic processor unit (GPU). We successfully run a simulation of structure formation in the universe very efficiently. On our system, which costs roughly $900, the run with N ~ 2.87 x 10^6^ particles took 5.79 hours and executed 1.2 x 10^13^ force evaluations in total. We obtained the sustained computing speed of 21.8 Gflops and the cost per Gflops of $41.6/Gflops that is two and half times better than the previous record in 2006. == Result == [[Image(time.png)]] == preprint == http://arxiv.org/abs/0909.0541